As time passed and the critiques flowed in, I decided to shape my concept more towards an "End Game" scenario. I reconcepted the twin towers in the back, and added a massive fissure leading from the refinery, steam pouring from the site of its meltdown; slum homes falling into the ground. The Vagabond's Aircab home and town eatery sit on slanted chunks of the land, tilting toward a foggy-green-fate.
Saturday, November 7, 2009
Vehemence: END GAME edition
As time passed and the critiques flowed in, I decided to shape my concept more towards an "End Game" scenario. I reconcepted the twin towers in the back, and added a massive fissure leading from the refinery, steam pouring from the site of its meltdown; slum homes falling into the ground. The Vagabond's Aircab home and town eatery sit on slanted chunks of the land, tilting toward a foggy-green-fate.
Wednesday, October 21, 2009
VEHEMENCE -concept

Another time, another place.
There was once a small town, poor and simple. The people lived in peace with each other, despite their lack of money, and struggle to survive.
The town hungered…
…Until one day.
The townspeople found Vehemence, an organic material which can be refined into a power source. The news spread quickly, and the forces of government opted to build a refinery in the slum.
The structure towered over the town. The citizens were offered employment at the refinery, which they accepted hastily.
They were paid only enough to maintain a livable poverty.
But one day, the Vehemence source dried up.
The refinery shut down. The people lost their small income, and were left with the abandoned structure at the heart of their town, and unusable, broken down transport ships and debris littered across the streets.
Scene:
the town has been overtaken by nature. A massive structure looms over an abandoned aircab. Left rusted and wrecked, a vagabond now uses the shell of the ship as a shelter.
The makeshift home is adorned with scavenged amenities and found goods.
The plants have been held back by the vagabond as much as possible, but they have begun to creep onto the dwelling.
Thursday, October 8, 2009
Friday, September 25, 2009
Wednesday, September 23, 2009
Sunday, September 20, 2009
AC: shrine
Friday, August 7, 2009
Thursday, July 30, 2009
Thursday, July 23, 2009
Saturday, July 18, 2009
Sunday, June 28, 2009
Friday, June 26, 2009
Friday, June 19, 2009
Time-Machine


Here's the Time Machine I've been working on for about 2 days now. I built it from a reference, which I believe is from the original The Time Machine movie. I began a texture, but after deciding to add more detail to the model, I have opted to redo it. Diffuse, Spec, and High-low bake are on the way!
Thursday, June 4, 2009
Thursday, May 28, 2009
Environment First Pass
Wednesday, May 20, 2009
Look Before you Leap!
ANIMATION!
The idea behind this sample is that the character is charging into a brawl, but his gusto turns into immediate regret as someone flings a block at his head.
The idea behind this sample is that the character is charging into a brawl, but his gusto turns into immediate regret as someone flings a block at his head.
Monday, May 4, 2009
Friday, April 17, 2009
Thursday, April 16, 2009
low poly speed-modelling
Thursday, March 26, 2009
Ol Jasper demo
Here's a video spotlight of Jasper's phasing so far. The walk cycle needs a lot of work, but its mainly there to demonstrate the rigging.
Thursday, March 5, 2009
dry erase board sketching
Friday, February 6, 2009
Wednesday, October 29, 2008
Concept work
Saturday, October 25, 2008
Tuesday, October 21, 2008
a quick tree
Friday, September 12, 2008
Thursday, August 28, 2008
Thursday, July 24, 2008
A quick one
Wednesday, June 11, 2008
Wednesday, June 4, 2008
Fortune Cookie Art
Monday, June 2, 2008
4th quarter finals are killing me!
Heres some stuff
First off is the castle I designed for my concept art class:

A landscape I made while experimenting with brushes:

Here's something interesting; I did a neo-Expressionist version of my earlier painting influenced by the style of Georg Baselitz.
And here's a cubist revision of my earlier painting based on the style of Georges Braque:
First off is the castle I designed for my concept art class:

A landscape I made while experimenting with brushes:

Here's something interesting; I did a neo-Expressionist version of my earlier painting influenced by the style of Georg Baselitz.
And here's a cubist revision of my earlier painting based on the style of Georges Braque:
Subscribe to:
Posts (Atom)









































