Wednesday, October 29, 2008

Concept work


This is part of a bigger project I'm working on. Here's a lil' concept work for Wattana's Hip-Hop Sword Shop.

Saturday, October 25, 2008

BioClock


Here's one from my Material and Lighting class. Had to do an object in the style of BioShock.

Tuesday, October 21, 2008

a quick tree


just a quick tree. I experimented with some brushes for the leaves and bark.

All from scratch in Photoshop.

Friday, September 12, 2008

CAHG Victory

low poly model. Assignment was to use exactly 2000 tris; no more, no less.

Thursday, August 28, 2008

Another doodle


Another quick doodle from class.
I wish I had more free time to do some finished personal pieces.

Thursday, July 24, 2008

A quick one


Well, this came out a little bland. ...Okay, its very bland.
But I had to do a quick black and white environment for Background Design and Layout, in which i was supposed to experiment with brushes. However, i barely used brushes thanks to my stubborn, purist mindset. anyway. Hay, look, its a swamp!

Wednesday, June 4, 2008

Fortune Cookie Art

For my art history class, I had to create a Wu-Zhen influenced piece with meaningful words.

I once got a fortune cookie which read "If at first you do succeed, try something harder."

These words are very meaningful to me, and directly relate to my mindset.

Monday, June 2, 2008

4th quarter finals are killing me!

Heres some stuff

First off is the castle I designed for my concept art class:

A landscape I made while experimenting with brushes:

Here's something interesting; I did a neo-Expressionist version of my earlier painting influenced by the style of Georg Baselitz.
And here's a cubist revision of my earlier painting based on the style of Georges Braque:

Sunday, May 4, 2008

Character Design

For Character and Object Design class, I was given a descriptions of several characters from a western story, and chose one to design. My group (which I don't understand, as we all worked individually) chose an artistic style to reference when creating our own designs. We chose the style of the game Psychonauts (which you desperately need to play if you haven't).

Anyway, Here's my character design of Ol' Jasper, the hobo father of the main character.

Saturday, April 19, 2008

The Cursed Woman




I cant remember the last time I actually completed something (though, to be honest, I'm forcing myself to call this finished, even though I want to do a lot more to it.
These were for my Concept art class. I think I spent somewhere between 5-7 hours, give or take.

The story behind this involves a princess who is covered in black because of a curse. As the curse is lifted, the black starts to pull away from her skin, regains her original beauty.

Side note, i did look at some images for color reference.

Saturday, March 29, 2008

Thrasher


Well, i finished modeling my character concept. Sorry the video is such low quality, I'll see if theres a better way to get vids up on this blog. So I've decided to call this creature a Thrasher, based on the way I picture it attacking it's prey.
Hit the play button to see the turnaround.
video

You can view my concept art here: Thrasher Concept

Once I rig it, I'll post some renders.

Wednesday, March 26, 2008

Finals are Over!

Yay! Finals are over!
Here's a couple 20 minute sketches with 15 minutes or so of cleanup from my life drawing class:

Thursday, March 20, 2008

Path Less Traveled

Hey I'm back!

Finals are crazy, and next quarter is only going to be more hectic. I'm still managing two jobs and full time school an hour's drive from my home.

Anyway here's the art part. (w00t for rhymage)

For my Game Design and Game Play class, I conceptualized and created a fully functional board game (well, actually, the "board" is made up of rearrangeable hexes) from the ground up. The game is entirley playable, however I hope to find the time to add more artwork someday soon.
So here are a few pieces of artwork from Path Less Traveled:






Everything was made from scratch in Photoshop, mainly with a tablet.
If anyone is interested in playing the game, let me know and I'll send you everything you need. Just shoot an email to NateTheArtist@gmail.com

Saturday, February 23, 2008

This is a character concept that I'm going to be modeling in 3D. This is kind of a work in progress, but I'm mainly just using it for brainstorming and reference purposes.
Gouache again.


More gouache work.
More gouache work from color theory. Same scene, four different times of day. Morning, mid-day, evening/sunset, and night.


These trees were done in gouache for my color theory class. The assignment was to do the same simple scene using different color schemes. Here, the image with the orange background uses a tetradic color scheme, while the bluish-green image uses a monochromatic color scheme.

Alright, lets try uploading a picture. Seems to take a while on here... Oh well, here's an old watercolor of some vineyards.

Getting Started

I've decided to set up this blog for the purpose of posting my artwork. Hopefully this will function both as a method of display, and motivation to post new pieces. I'll probably be posting both finished and in progress works. Lets see how it goes!