Saturday, November 7, 2009

Vehemence: END GAME edition

As time passed and the critiques flowed in, I decided to shape my concept more towards an "End Game" scenario. I reconcepted the twin towers in the back, and added a massive fissure leading from the refinery, steam pouring from the site of its meltdown; slum homes falling into the ground. The Vagabond's Aircab home and town eatery sit on slanted chunks of the land, tilting toward a foggy-green-fate.

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