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Thursday, March 26, 2009
Ol Jasper demo
Here's a video spotlight of Jasper's phasing so far. The walk cycle needs a lot of work, but its mainly there to demonstrate the rigging.
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Blog Archive
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2009
(31)
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November 2009
(1)
Vehemence: END GAME edition
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October 2009
(2)
VEHEMENCE -concept
concept building
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September 2009
(4)
AC: Great Tree
Alchemist's Catacomb's progress updates
AC: shrine
Alchemist Catacombs: Dock WIP
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August 2009
(1)
Alchemists' Stairs : work in progress
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July 2009
(6)
The Alchemist's Catacombs: Lamp and Diverter
Pet Accessories Vendor
Parrot's Cove Concepts
treescape thumbnail
The Tree Village
Dragons Skull Dwelling
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June 2009
(5)
The Time Machine (update)
What I got for Christmas
Heavy Lift
Time-Machine
Explodo-Squid Dispenser
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May 2009
(5)
Environment First Pass
Look Before you Leap!
low poly liniage sword
GUI Console
GUI Console
►
April 2009
(3)
low poly assets
low poly speed-modelling
Self Portrait
▼
March 2009
(2)
Ol Jasper demo
dry erase board sketching
►
February 2009
(2)
Zbrushing with color
Zbrushing
►
2008
(26)
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October 2008
(3)
Concept work
BioClock
a quick tree
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September 2008
(1)
CAHG Victory
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August 2008
(1)
Another doodle
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July 2008
(1)
A quick one
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June 2008
(3)
The Big Fish
Fortune Cookie Art
4th quarter finals are killing me!
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May 2008
(4)
Project SOULdier
Doodle
Character Design
Lets go Photoshopping!
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April 2008
(2)
The Cursed Woman
A new class
►
March 2008
(3)
Thrasher
Finals are Over!
Path Less Traveled
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February 2008
(8)
This is a character concept that I'm going to be m...
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