As time passed and the critiques flowed in, I decided to shape my concept more towards an "End Game" scenario. I reconcepted the twin towers in the back, and added a massive fissure leading from the refinery, steam pouring from the site of its meltdown; slum homes falling into the ground. The Vagabond's Aircab home and town eatery sit on slanted chunks of the land, tilting toward a foggy-green-fate.
Saturday, November 7, 2009
Vehemence: END GAME edition
As time passed and the critiques flowed in, I decided to shape my concept more towards an "End Game" scenario. I reconcepted the twin towers in the back, and added a massive fissure leading from the refinery, steam pouring from the site of its meltdown; slum homes falling into the ground. The Vagabond's Aircab home and town eatery sit on slanted chunks of the land, tilting toward a foggy-green-fate.
Wednesday, October 21, 2009
VEHEMENCE -concept

Another time, another place.
There was once a small town, poor and simple. The people lived in peace with each other, despite their lack of money, and struggle to survive.
The town hungered…
…Until one day.
The townspeople found Vehemence, an organic material which can be refined into a power source. The news spread quickly, and the forces of government opted to build a refinery in the slum.
The structure towered over the town. The citizens were offered employment at the refinery, which they accepted hastily.
They were paid only enough to maintain a livable poverty.
But one day, the Vehemence source dried up.
The refinery shut down. The people lost their small income, and were left with the abandoned structure at the heart of their town, and unusable, broken down transport ships and debris littered across the streets.
Scene:
the town has been overtaken by nature. A massive structure looms over an abandoned aircab. Left rusted and wrecked, a vagabond now uses the shell of the ship as a shelter.
The makeshift home is adorned with scavenged amenities and found goods.
The plants have been held back by the vagabond as much as possible, but they have begun to creep onto the dwelling.
Thursday, October 8, 2009
Friday, September 25, 2009
Wednesday, September 23, 2009
Sunday, September 20, 2009
AC: shrine
Friday, August 7, 2009
Thursday, July 30, 2009
Thursday, July 23, 2009
Saturday, July 18, 2009
Sunday, June 28, 2009
Friday, June 26, 2009
Friday, June 19, 2009
Time-Machine


Here's the Time Machine I've been working on for about 2 days now. I built it from a reference, which I believe is from the original The Time Machine movie. I began a texture, but after deciding to add more detail to the model, I have opted to redo it. Diffuse, Spec, and High-low bake are on the way!
Thursday, June 4, 2009
Thursday, May 28, 2009
Environment First Pass
Wednesday, May 20, 2009
Monday, May 4, 2009
Friday, April 17, 2009
Thursday, April 16, 2009
low poly speed-modelling
Tuesday, April 7, 2009
Thursday, March 26, 2009
Ol Jasper demo
Thursday, March 5, 2009
dry erase board sketching
Friday, February 6, 2009
Wednesday, October 29, 2008
Concept work
Saturday, October 25, 2008
Tuesday, October 21, 2008
a quick tree
Friday, September 12, 2008
Thursday, August 28, 2008
Thursday, July 24, 2008
A quick one
Wednesday, June 11, 2008
Wednesday, June 4, 2008
Fortune Cookie Art
Monday, June 2, 2008
4th quarter finals are killing me!
Heres some stuff
First off is the castle I designed for my concept art class:

A landscape I made while experimenting with brushes:

Here's something interesting; I did a neo-Expressionist version of my earlier painting influenced by the style of Georg Baselitz.
And here's a cubist revision of my earlier painting based on the style of Georges Braque:
First off is the castle I designed for my concept art class:

A landscape I made while experimenting with brushes:

Here's something interesting; I did a neo-Expressionist version of my earlier painting influenced by the style of Georg Baselitz.
And here's a cubist revision of my earlier painting based on the style of Georges Braque:
Wednesday, May 21, 2008
Project SOULdier
Wednesday, May 7, 2008
Sunday, May 4, 2008
Character Design
For Character and Object Design class, I was given a descriptions of several characters from a western story, and chose one to design. My group (which I don't understand, as we all worked individually) chose an artistic style to reference when creating our own designs. We chose the style of the game Psychonauts (which you desperately need to play if you haven't).
Anyway, Here's my character design of Ol' Jasper, the hobo father of the main character.
Anyway, Here's my character design of Ol' Jasper, the hobo father of the main character.
Saturday, May 3, 2008
Lets go Photoshopping!
Saturday, April 19, 2008
The Cursed Woman


I cant remember the last time I actually completed something (though, to be honest, I'm forcing myself to call this finished, even though I want to do a lot more to it.
These were for my Concept art class. I think I spent somewhere between 5-7 hours, give or take.
The story behind this involves a princess who is covered in black because of a curse. As the curse is lifted, the black starts to pull away from her skin, regains her original beauty.
Side note, i did look at some images for color reference.
A new class
Saturday, March 29, 2008
Thrasher

Well, i finished modeling my character concept. Sorry the video is such low quality, I'll see if theres a better way to get vids up on this blog. So I've decided to call this creature a Thrasher, based on the way I picture it attacking it's prey.
Hit the play button to see the turnaround.
You can view my concept art here: Thrasher Concept
Once I rig it, I'll post some renders.
Wednesday, March 26, 2008
Finals are Over!
Thursday, March 20, 2008
Path Less Traveled
Hey I'm back!
Finals are crazy, and next quarter is only going to be more hectic. I'm still managing two jobs and full time school an hour's drive from my home.
Anyway here's the art part. (w00t for rhymage)
For my Game Design and Game Play class, I conceptualized and created a fully functional board game (well, actually, the "board" is made up of rearrangeable hexes) from the ground up. The game is entirley playable, however I hope to find the time to add more artwork someday soon.
So here are a few pieces of artwork from Path Less Traveled:





Everything was made from scratch in Photoshop, mainly with a tablet.
If anyone is interested in playing the game, let me know and I'll send you everything you need. Just shoot an email to NateTheArtist@gmail.com
Finals are crazy, and next quarter is only going to be more hectic. I'm still managing two jobs and full time school an hour's drive from my home.
Anyway here's the art part. (w00t for rhymage)
For my Game Design and Game Play class, I conceptualized and created a fully functional board game (well, actually, the "board" is made up of rearrangeable hexes) from the ground up. The game is entirley playable, however I hope to find the time to add more artwork someday soon.
So here are a few pieces of artwork from Path Less Traveled:





Everything was made from scratch in Photoshop, mainly with a tablet.
If anyone is interested in playing the game, let me know and I'll send you everything you need. Just shoot an email to NateTheArtist@gmail.com
Saturday, February 23, 2008

This piece above is still kind of a work in progress, I've been on and off working on it for a long while now. I'd say its about 65% done here. This one was done with a Wacom tablet in Photoshop.


These last two were drawn in pencil, then cleaned up, scanned and colored in Photoshop using a laptop's touchpad.
Getting Started
I've decided to set up this blog for the purpose of posting my artwork. Hopefully this will function both as a method of display, and motivation to post new pieces. I'll probably be posting both finished and in progress works. Lets see how it goes!
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