Thursday, March 23, 2017

Finally tossed together a render of the anniversary sculpt

Sunday, February 28, 2016

Friday, December 25, 2015

Some prop fun and goodbye to my old email!

As mentioned in a previous post, my professional work is being moved to a new site at

Along with that, my old meshcrafter email will no longer be open. For contact, please shoot an email directly to for now.

Also, I'm trying to find some free time here and there for personal work. Here's a little progress on a Darksiders-inspired fantasy sword based on a sketch I did long ago. chunky detailwork, dragons, and materials to come! Just gotta find some time between holiday guests and festivities!

Sunday, December 20, 2015

Thursday, February 19, 2015

Interview with Game Dev Talk

Check out my interview with Game Dev Talk here! And make sure to follow Game Dev Talk for more industry insight!

Game Dev Talk: Interview with Sucker Punch Productions Senior Artist Nathanial Castronovo

Sunday, September 7, 2014

Contributions to inFAMOUS: First Light (PS4)

Now available on PSN
(All shots taken in-engine)

Contributions to inFAMOUS: Second Son (PS4)

In 2013, I joined the team at Sucker Punch Productions and had the pleasure of creating props and assets for inFAMOUS: Second Son for the newly launched Playstation 4.
(all shots are taken in-engine)

Contributions to Puppeteer (PS3)

Now available on PSN

cookie house, tree silhouettes, and pumpkin platform by myself, background elements by David Lieu

haunted trees and shrubbery by Nathanial Castronovo, terrain by David Lieu

props by Nathanial Castronovo and Lesley Krakosky
Stage windows and floor by Jason Godbey

Tuesday, April 1, 2014


I'm having a TON of fun making 3D tribute's to Mark Soraci's doodles.
(Especially when adding little butts.)

Sunday, February 23, 2014

Lil' Chewie

based on a sketch by Mark Soraci.

Friday, March 15, 2013