Thursday, February 25, 2010

what I'm working on

I've decided to base my next project on a concept done by jubjubjedi of DeviantArt.

Because part of the interest of the piece stems from its 2-point perspective, I am going to incorporate the look of 2-point elements into my interpretation of their design. I will also be scalling/re-proportioning a few things to work well in true 3D space.

I haven't had much time to poke at this yet, but here is some early progress:

Friday, February 19, 2010

Entry to the Catacomb City

Presented in-game.
Direct Screenshot from Unreal Engine 3.

Saturday, February 6, 2010

Parrot's Beak Cove/ Belly of the Beast

A quick video flythrough of the Freerealms prototype environment that I worked on.
This project was overseen by Sony Online Entertainment, and presented to them with exceptional review. The goal of the project was to create multiple nodes in the style of the free online children's game: Freerealms (
It was an interesting experience creating stylized assets and environments rather than realistic versions.