UDK Work in Progress
"Curbs" (the edge-pieces) have been modeled, unwrapped, baked, and imported.
Some time ago (before I graduated) I started an environment (see here)
Since then a lot happened. That project hit a very long stand-still as i was busy with graduation, life, and my new career as an artist at Buzz Monkey Software.
However, I've recently been able to find some free time and I've decided to return to this.
Here's a peek at some progress:
This shot realtime from UDK. As you can see, i've completed low poly models for a few assets along with bakes and unwraps. Textures and many, many more assets to come. Lighting is very much temporary right now.