Finally tossed together a render of the anniversary sculpt
Thursday, March 23, 2017
Sunday, February 28, 2016
Friday, December 25, 2015
Some prop fun and goodbye to my old email!
A little progress on a Darksiders-inspired fantasy sword based on a sketch I did long ago. chunky detailwork, dragons, and materials to come! Just gotta find some time between holiday guests and festivities!
Sunday, December 20, 2015
New site at Natetheartist.Carbonmade.Com
Moving a few things around. In the meantime find my current site at
natetheartist.carbonmade.com
natetheartist.carbonmade.com
Thursday, February 19, 2015
Interview with Game Dev Talk
Check out my interview with Game Dev Talk here! And make sure to follow Game Dev Talk for more industry insight!
Game Dev Talk: Interview with Sucker Punch Productions Senior Artist Nathanial Castronovo
Game Dev Talk: Interview with Sucker Punch Productions Senior Artist Nathanial Castronovo
Sunday, September 7, 2014
Contributions to inFAMOUS: Second Son (PS4)
In 2013, I joined the team at Sucker Punch Productions and had the pleasure of creating props and assets for inFAMOUS: Second Son for the newly launched Playstation 4.
(all shots are taken in-engine)Contributions to Puppeteer (PS3)
Now available on PSN
cookie house, tree silhouettes, and pumpkin platform by myself, background elements by David Lieu
haunted trees and shrubbery by Nathanial Castronovo, terrain by David Lieu
props by Nathanial Castronovo and Lesley Krakosky
Stage windows and floor by Jason Godbey
Stage windows and floor by Jason Godbey
Tuesday, April 1, 2014
STEVE!
I'm having a TON of fun making 3D tribute's to Mark Soraci's doodles.
(Especially when adding little butts.)
Sunday, February 23, 2014
Friday, March 15, 2013
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