Thursday, February 19, 2015

Interview with Game Dev Talk

Check out my interview with Game Dev Talk here! And make sure to follow Game Dev Talk for more industry insight!

Game Dev Talk: Interview with Sucker Punch Productions Senior Artist Nathanial Castronovo
http://gamedevtalk.com/game-dev-talk-interview-nathanial-castronovo/

Sunday, September 7, 2014

Contributions to inFAMOUS: First Light (PS4)

Now available on PSN
(All shots taken in-engine)

Contributions to inFAMOUS: Second Son (PS4)


In 2013, I joined the team at Sucker Punch Productions and had the pleasure of creating props and assets for inFAMOUS: Second Son for the newly launched Playstation 4.
(all shots are taken in-engine)

Contributions to Puppeteer (PS3)

Now available on PSN

cookie house, tree silhouettes, and pumpkin platform by myself, background elements by David Lieu





haunted trees and shrubbery by Nathanial Castronovo, terrain by David Lieu

props by Nathanial Castronovo and Lesley Krakosky
Stage windows and floor by Jason Godbey

Tuesday, April 1, 2014

STEVE!



I'm having a TON of fun making 3D tribute's to Mark Soraci's doodles.
(Especially when adding little butts.)


Sunday, February 23, 2014

Lil' Chewie





based on a sketch by Mark Soraci.

Friday, March 15, 2013

sketches



From then and now.