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Game Dev Talk: Interview with Sucker Punch Productions Senior Artist Nathanial Castronovo
Thursday, February 19, 2015
Sunday, September 7, 2014
Contributions to inFAMOUS: Second Son (PS4)
In 2013, I joined the team at Sucker Punch Productions and had the pleasure of creating props and assets for inFAMOUS: Second Son for the newly launched Playstation 4.
(all shots are taken in-engine)Contributions to Puppeteer (PS3)
Now available on PSN
cookie house, tree silhouettes, and pumpkin platform by myself, background elements by David Lieu
haunted trees and shrubbery by Nathanial Castronovo, terrain by David Lieu
props by Nathanial Castronovo and Lesley Krakosky
Stage windows and floor by Jason Godbey
Stage windows and floor by Jason Godbey
Tuesday, April 1, 2014
STEVE!
I'm having a TON of fun making 3D tribute's to Mark Soraci's doodles.
(Especially when adding little butts.)
Sunday, February 23, 2014
Friday, March 15, 2013
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